Magic Spells can be cast by mages or through the use of Primal Stones. The act of casting a spell is done by harnessing the energy of a Primal Source or a magical creature, and then directing that energy toward accomplishing a particular goal, often through the use of runes or incantations. Primal spells are typically cast through Ancient Draconic incantations and runes, whereas dark magic spells are often cast through incantations in which the mage speaks backward.
To cast Primal spells, a caster requires a certain amount of primal energy, if they are not in the possession of a Primal Stone, for example, a storm or strong breeze for sky magic. Runes must be drawn by hand precisely, and the magic itself is sometimes tied to the physical ability of the user, just like "Aspiro" requires a mage to blow air from their lungs, and "Manus. Pluma. Volantus." requires a mage to use their arms to fly.
See also: Magic
A spell that creates an illusionary creature that appears lifelike and has a mind on its own, based on a nearby physical object.
A spell that allows an individual to run on a wall at a 90° degree angle for a short distance.
A spell used by Phase Moon Dragons and moon mages which causes them to fade from sight after using bright moonlight to shimmer. The etymology of the spell derives from the Latin "Fit" and "Invisibilia", which directly translates to "becoming invisible".
"Ghosts" are Moonshadow Elves who are cursed by their kin due to dishonorable actions, effectively banishing them. The spell prevents ghosts from being seen or heard by those who cast it on themselves, and the caster appears faceless to ghosts. The spell can also be expanded to bystanders if a "ghosted" Moonshadow Elf brings someone else into the Silvergrove with them, in which case the person can not be heard or seen either. However, ghosts can still be seen through reflections. Being ghosted is a unanimous community decision that has to be discussed by all members of the Silvergrove and is not taken lightly. Ghosting can temporarily be interrupted when an elf touches hands with those that have been "ghosted", though the requirements are currently unknown.
This spell allows a mage to create a realistic illusion of an event in history. Cast by Lujanne, this spell showed Callum the ancient moon magic rituals of Moonshadow Elves thousands of years ago, before the split of Xadia. The spell creates shimmering blue illusions that reenact a historic event, while also producing sound. The spell forms itself around the land where the mage spoke the incantation, recreating a past event that happened in that location. It can be cast using a Moon Opal. The etymology of the spell derives from the Latin "Historia", meaning "history", and "Viventem", meaning "living being". Therefore, the incantation could best be read as "living history".
Illusion magic can be exhibited by experienced moon mages. They are capable of creating illusions; from giant monsters to duplicates of themselves and others. These illusions can also be used to create disguises for a moon mage, such as when Lujanne disguised herself as a human. Lujanne was also able to make an illusion appear solid by applying the illusion onto a physical object.
Liga Et Annecto
A spell that is used to activate Ethari's Wingalings, a device serving to alert him of potentially perilous situations that the user of his Wingaling's counterpart find themselves in. The etymology of the spell derives from the Latin "Liga", "Et", and "Annecto", which directly translates to "bind and connect".
A spell that causes moonbeam lights to shimmer, pop and dance from a mage's hand.
Lumen Terebramus Acto
A spell used to enchant gems with the light of the moon during the night of the harvest moon, used to embed an enchantment into the core of an arrow. The etymology of the spell derives from the Latin "Lumen", "Terebra", and "Actus", roughly translating to "I pierce with light".
A spell used by Phase Moon Dragons to manifest their bodies. The etymology of the spell derives from the Latin "Manifestum" and "Corpus", which directly translate to "clear/obvious body".
A spell that turns an object incorporeal for a short time. It does not work on people.
Before its destruction by ancient Moonshadow Elves, the Moonhenge was once used by the said elves to open a portal to a world between life and death in the Moon Nexus's lake, allowing living people to visit the otherworldly realm. This ritual involves performing a dance and speaking the Ancient Draconic incantation. The etymology of the spell derives from the Latin "Mors", meaning "death", and "Aperta", which means "to open" or "to unlock". Therefore, the incantation could be read as "open/unlock death".
This cloaking spell was cast by Runaan by crushing a Moon Opal as a power source. The spell allows elves to conceal themselves, nearby objects and allies, and their surrounding environment from unwanted onlookers. The spell disguises the caster and their allies as trees and other items, such as their equipment and other natural objects. The etymology of the spell derives from the Latin "Mystica", meaning "mystic" or "magic" and "Arbora", meaning "tree". Therefore, the incantation could best be read as "magic-tree", most likely because it disguises the caster and their allies as trees.
A spell used by Phase Moon Dragons and mages which weaves illusion by harnessing moonlight. The etymology of the spell derives from the Latin "Partum" and "Mysterium", which directly translates to "giving birth to mystery".
This spell was cast to assign the Dragon Queen Zubeia as the recipient for Shadowhawk arrows. The etymology of the spell derives from the Latin "Regina" and "Draconis", which translates directly to "Queen of the Dragons".
A dance that Moonshadow Elves perform to see and enter the Silvergrove, which is concealed by a spell.
A spell that temporarily gives an individual a huge advantage when telling a lie by putting on the "Liar's Face". The etymology of the spell derives from the Latin "Vis" and "Mentior", which roughly translates to "powerful lie".
A spell that temporarily forces an individual to give away their true emotions and intentions by forcing their "True Face".
A spell used to conjure a whirlwind that follows its mage's commands. The etymology of the spell derives from the Latin "Angustiae" and "Lautus", which translates to "trouble cleaner".
A spell that allows someone to search the air for a secret whispered by another sky mage. The etymology of the spell derives from the Latin "Arcanum" and "Recolligo", which translates to "collect/recover secret".
A spell that whispers a secret into the air and can only be read by other sky mages.
This spell allows a mage to unleash a strong breath of wind in front of them, pushing people or objects backward. The power of the whirlwind can be controlled by the caster; Claudia used the spell to turn the pages of a book, while Callum used it to temporarily hold off an avalanche. When using the spell, the caster is able to change its direction. The etymology of the spell derives from the Latin "Aspiro", meaning "I breathe/to blow upon" and can be read as "I breathe wind".
This spell is a variant of "Aspiro" and allows a mage to generate an extremely powerful blast of ice, strong enough to temporarily freeze an enormous entity. The ice explodes forward from where the mage casts it, encasing anything in its way in ice. The etymology of the spell derives from the Latin "Aspiro" (explained above) and "Frigis", which could come from the Latin "Frigus", meaning "cold". Therefore, the incantation could best be read as "I breathe cold wind". A variant of this spell was used by Aaravos to freeze a target and cause it to break apart.
A spell that intensifies a user's howl or roar.
This spell allows a mage to generate powerful electricity and unleash devastating bolts of lightning at enemies. The lightning collects in the casters hand and is released when they cast the incantation. However, if the mage only knows the rune and not the incantation, a bolt of lightning will be stuck to their hand. The only way of ending the spell without the incantation is to either toss away the Primal Stone or discharge the electricity in a conductive source like water. The etymology of the spell is derived from the Latin "Fulminis", which could come from the Latin word "Fulmen", meaning "lightning". A variant of this spell was used by Aaravos to attack multiple targets in one blow.
Manus. Pluma. Volantus.
A spell which is primarily used by sky mages. It allows the caster to grow wings from their arms and use them to fly, which are referred to as "mage wings" by elves. Unlike other spells, this requires that the runes be physically printed on the mage's arms. It translates to "Hands. Feathers. Fly.".
A variation of the spell turns only one arm into a wing, suggesting that casters can use their free arm for combat if needed. However, the runes, the incantation, or the extent to which a mage can do this has yet to be revealed.
A spell that summons a cloud of dense, gray fog.
A spell that allows a user to locate exits, passages, and airways in their surrounding area.
A meditative state bringing clarity of thought and rest.
A spell that carries a user's whisper to a destination or person over a long distance.
A spell that creates a spiraling gust of wind, allowing casters and those around them to breathe in areas with thin air. The name of the spell is derived from the Latin "Ventus" meaning "wind" and either "Spīra" or "Spīrō" (another form of the word being "Spīrātis"), meaning "spiral" or "breathe" respectively. Depending on which word the spell was based on, it could be translated as "spiraling wind" or "we breathe [the] wind".
A spell that causes a white light and heat to emit from the user.
This spell was used by the Sunfire High Priest to create rings of light around a person. It can also be used through a regular fire staff. It translates to "circle of light".
A spell that conjures a flame from the user's finger.
A spell that summons flashy motes of fire used for protection. The etymology of the spell derives from the Latin "Flamma" and "Circu", roughly translating to "ring of fire". As "means" is not a Latin word, however, the full meaning behind the name is unclear.
This spell allows a mage to cast bolts of fire. It translates to "lightning fire".
A spell that conjures a swirling orb of flames used for offensive purposes.
A spell that conjures a flame orb that moves slowly and can be easily controlled for defensive purposes.
A spell that turns an individual's words into mouthfuls of ash.
A spell that conjures a burning, bouncing orb of fire.
A spell that drains all anger from a target and turns it into a steaming lava rock that appears in the hand of the mage.
Superfi cies Calidus
A spell that heats up a surface to extreme temperatures.
A spell that detects dishonesty through increased body temperature. It is also a light cast by the Sunforge, which reveals whether the truth of one's heart and determine whether it is pure or not. It can also be used by regular mages. It translates to "true spirit".
A spell that enhances an individual's strength.
Corrupted Sun Magic
These spells are cast using a sun staff corrupted through dark magic:
- Noctu Igne: This spell allows a mage to conjure and launch an orb of fiery energy at an intended target. It translates to "night fire".
- Tenebris Praesidium: This spell allows a mage to create a force field of pure energy. It translates to "dark protection".
A spell that hurls a pebble at a desired target.
A spell that slows a creature's movement by grasping their feet with dirt, dust, or muck.
A spell that summons edible crystals.
A spell that causes stone surfaces to crumble.
A spell that conceals a target in a cloud of dust.
Medito Ad Crystallo
A spell that conjures a meditation crystal.
A spell that imitates the sound of a wooden crack.
A spell that allows nearby trees to breathe, creating terrifying moans.
A spell that grows crystal spines on the body of a user.
A spell that causes a patch of soil to churn like water, causing heavy objects to sink. The etymology of the spell derives from the Latin "Terra" and "Agito", translating to "I move underground/in the earth".
A spell that allows a user to hover someone barely over the ground, so their feet can move without a sound.
A spell that conjures a shard of wall of glass from sand or crystals.
A spell that summons a hand full of fresh water. The etymology of the spell derives from the Latin "Aqua" and "Dulcis", translating to "sweet water".
A spell that encases a user in a pillar of protective water. The etymology of the spell derives from the Latin "Aqua" and "Dulcis", translating to "water protection".
A spell that sprouts tendrils of kelp from the hands of the user. The etymology of the spell derives from the Latin "Bracchium" and "Alga", translating to "algae limbs".
A spell that turns a user's lower body half into a shark tail. The etymology of the spell derives from the Latin "Cauda" and "Pistris", translating to "sea monster/whale/shark tail".
A spell that briefly turns the user's body permeability into one like water. The etymology of the spell derives from the Latin "Corpus" and "Liquidus", translating to "liquid body".
A spell that allows a user to dry out the voice, throat, and skin of a target, causing dryness and stress in their body. The etymology of the spell derives from the Latin "Faux" and "Sicco", translating to "exhaust/drain throat".
A spell that allows traces of ocean magic to insert themselves into dry land to create a pool of mud. The etymology of the spell derives from the Latin "Lutum" and "Facio", translating to "place mud".
A spell used to retrieve water from a source or out of the air to apply pressure to a fragile object to break, or to hold something in place. The etymology of the spell derives from the Latin "Pressio" and "Profundus", translating to "deep pressure".
A spell that amplifies a sound and carries it through water. The etymology of the spell derives from the Latin "Umidus" and "Audio", translating to "wet/watery sound".
Umida Palma Ferio
A spell that creates a flat surface of water that slaps a target. The etymology of the spell derives from the Latin "Umidus", "Palma", and "Ferio", roughly translating to "I strike with water".
A spell that conjures a one-foot-tall wave underneath a target's feet, trying to knock them over. The etymology of the spell derives from the Latin "Unda" and "Prosterno", roughly translating to "I knock [something] down with a wave".
A spell that grows claws from coral on a user's fingertips. The etymology of the spell derives from the Latin "Ungula" and "Corallum", translating to "red coral claws".
Aaravos's Blood Ritual
This ritual was a dark magic process involving Aaravos and Viren, serving the purpose of transporting the elf's caterpillar familiar from one side of the magic mirror to the other. First, both Aaravos and Viren gathered a purple cloth, a golden thread and a needle, a mortar and pestle, a rock, and a chalice containing water. Next, both of them sewed a rune into the purple cloth with the golden thread. Aaravos then drew a glowing purple rune in the air, transforming into a ball of purple light that he pushed towards the mirror. The ball of light disappeared when it hit the mirror, while the runes sowed into the cloths golden glow. Aaravos levitated the rock into the air and the cloth encased it, then his cloth unraveled to reveal the rock had broken in half and become a geode, filled with crystals. Viren then covered his rock with the cloth and broke the rock in half with the pestle, forming two geode halves. Aaravos and Viren then grounded the crystals in the geode and poured the powdered crystals into the water-filled chalices. The mixture released a purple vapor that flowed into the air. Both of them drunk the potion, which according to Viren, was apparently "surprisingly not terrible". Next, both Aaravos and Viren cut their palm with a dagger and bled into their empty mortars. As soon as their blood fell into the mortars, purple flames burned for a second before a swirling red and purple light filled Aaravos's mortar. Aaravos then took a dark purple caterpillar-like creature out of his mouth and it crawled into his mortar. When the creature entered Aaravos's bowl, the red light faded, but at the same time, Viren's mortar glowed red and the creature appeared, lying at the bottom of his mortar.
- Dancing Flames Spell - "Semalf gnippiks gnipael." ("Leaping skipping flames."): This spell allows a mage to conjure a small flame that leaps between multiple targets, setting them on fire and growing stronger before disappearing. This spell was cast by Claudia using the essence of an Emberback Spider.
- Deer Lifeblood Spell - "Nekorb eht laeh dna wolf, evila dna gnuoy eliga tserof fo doolbefil." ("Lifeblood of forest agile young and alive, flow and heal the broken."): A healing spell that required the sacrifice of a deer. This spell was cast by Claudia to heal Soren's paralysis.
- Fertility Spell: This spell uses the heart of a Magma Titan and allows a mage to warm a vast region, allowing an enormous bounty to be grown.
- Fusing Spell - "Ecnesse ruoy esuf." ("Fuse your essence."): This spell allows a mage to infuse wisps with the essence of a living being.
- Grasping Spell - "Nwod meht gard, psarg gnihtirw." ("Writhing grasp, drag them down."): This spell allows a mage to conjure a huge, spectral octopus that will use its tentacle to seize the intended target. It uses the tentacle of an octopus.
- Healing Spell - "Sbmil eseht ot efil gnirb." ("Bring life to these limbs."): This spell supposedly allows a mage to cure a person of paralysis. The spell requires flower petals and a tad of grasshopper goop.
- Hearts of Cinder - "Nrub tonnac rednic fo straeh." ("Hearts of cinder cannot burn."): This spell uses corrupted Sun Primal magic to transform humans into fiery monsters with increased strength and stamina. The affected resemble Sunfire Elves in their heat-mode. They are not only impervious to fire but also strengthened by it.
- Heating Spell - "Latem eht taeh, hcuot gninrub." ("Burning touch, heat the metal."): This spell allows a mage to heat a weapon's metal.
- Homing Spell - "Kram ruoy dnif, tlob rekeestraeh." ("Heartseeker bolt, find your mark."): This spell allows a mage to ensure that a projectile never misses its target, no matter the circumstances. It uses the eye of a gryphon.
- Illuminating Spell - This spell allows a mage to cast a torch-like light from the palm of their hands, which can then be used to light up a dark area.
- Illusion Spell - This spell allows a mage to conceal their true form. It uses the essence of Sunray Monarchs.
- Path Clearing Spell - "Gnittes txen rou ot htap eht laever dna em erofeb trap." ("Part before me and reveal the path to our next setting."): This spell allows a mage to remove obstacles or impediments and open a path to pass. It uses the horn of a Fire Dragon.
- Power Sucking Spell - "Rewop rouy swollaws eh, thgim rouy swollaws eh, traeh rouy swollaws eh." ("He swallows your heart, he swallows your might, he swallows your power."): This spell allows mages to siphon the power inside a magical creature into their bodies.
- Reflection Change - "Em Rof Dneb Ytsenoh." ("Honesty bend for me."): Used on an object, the spell causes the reflection of a surface to change.
- Restriction Spell: A spell cast through the relic staff, which is used to hold a target in place for a temporary duration.
- Revealing Spell - "Cigam rouy laever." ("Reveal your magic."): This spell allows a mage to discover a magical object's true nature and potential secrets.
- Seeing Eye Spell - "Neddih si tahw laever eye gniees eurt." ("True seeing eye reveal what is hidden."): This spell allows a mage to see a magical object's true nature and potential secrets.
- Silencing Spell - "Eciov eht laets." ("Steal the voice."): This spell allows a mage to silence someone by taking their voice. It uses the mummified paw of a Xadian Singing-Weasel.
- Slithering Steel - "Meht dnib leets gnirehtils." ("Slithering steel bind them."): This spell allows a mage to transform an object into snakes to bind someone. The snakes then morph into chains.
- Smoky Resurrection Spell - "(subject) ykoms niaga esir, nellaf fo hsa." ("Ash of fallen, rise again, smoky (subject)."): This spell, using the ashes of deceased creatures on a Shadowlife Candle, made from the blood of a Moon Phoenix mixed with earwax from a dragon. It allows a mage to summon smoky afterimages of the once-alive creatures to do their bidding. The summoned creatures are a combination of smoke and spirit and are impervious towards material objects or weapons. The incantation varies according to what is being resurrected: "Srekees ykoms niaga esir, nellaf fo hsa." ("Ash of fallen, rise again smoky seekers.") or "Snissassa ykoms niaga esir, nellaf fo hsa." ("Ash of fallen, rise again smoky assassins.") They'll only disappear when their task is done or when they are destroyed with magic.
- Snake Morphing Spell - "Dnibnu leets gnirehtils." ("Slithering steel unbind."): This spell is capable of transforming an object, such as chains, into snakes using the essence of a white powder, a snake's belly, or an embalmed snake's rattle.
- Soul Switching Spell: This spell allows a mage to switch the souls of two bodies using a two-headed Soulfang Serpent.
- Soul Trapping Spell - "Erusaert ym si luos ruoy." ("Your soul is my treasure."): This spell allows a mage to trap someone within an object and is known to be difficult to complete. It is chanted in repetition to take effect. Viren used this spell to seal Runaan within a mysterious gold coin.
- Suffocating Spell - "Htaerb eht laets." ("Steal the breath"): This spell allows a mage to suffocate someone by taking their breath. It uses the mummified paw of a Xadian Singing-Weasel.
- Tracking Spell - "(subject) eht kees." ("Seek the (subject)."): This spell allows a mage to track down a living being using a part of their biology e.g. hair or nails. The spell requires to fuse the biology with some wisps and cast it in the highest possible place. The incantation varies according to what is tracked: "Fle wodahsnoom eht kees." ("Seek the Moonshadow Elf.") or "Natit amgam eht kees." ("Seek the Magma Titan.")
- Ultimate Weapon of Vengeance - "Etah fo nopaew a htiw efil niard ot, ssol dna evol fo tonk delgnat a tsiwt." ("Twist a tangled knot of love and loss, to drain life with a weapon of hate.)": This ancient spell creates a weapon capable of ending the life of a specific being by turning it into stone. The spell requires the horn of a unicorn, the last breath of a victim killed by the target, and the blood of someone who loved the victim.
- Ancient Draconic is composed of real-world Latin.
- Dark magic incantations are composed of specific sentences spoken in reverse.
- If a mage is attacked before completing a spell, it will be canceled out.
- Some spells are an exception and do not require a rune to be drawn. They instead make use Primal Stones or magic gems. For example, the cast of "Mystica-Arbora" only requires a Moon Opal as a catalyst.
- Like in the case of Aaravos, Archmages have a high-level mastery of magic and are therefore capable of casting spells without an audible incantation.
- An unused spell concept was imagining Claudia to form tendrils from her arm during the final battle, which would have drawn in the dragons attacking Viren's forces.
- ↑ 1.0 1.1 1.2 Book One, Chapter 4:"Bloodthirsty"
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 2.46 2.47 2.48 2.49 Tales of Xadia - Official Handbook
- ↑ 3.0 3.1 3.2 Tales of Xadia - The Gloaming Glade
- ↑ Hot Brown Morning Potion Ep 5 - ~18min
- ↑ 5.0 5.1 Book Three, Chapter 3:"Ghost"
- ↑ Book Two, Chapter 1:"A Secret and a Spark"
- ↑ 7.0 7.1 Book Three, Chapter 8:"Dragonguard"
- ↑ 8.0 8.1 Book One, Chapter 9:"Wonderstorm"
- ↑ Book Three, Chapter 5:"Heroes and Masterminds"
- ↑ 10.0 10.1 Through the Moon
- ↑ 11.0 11.1 Bloodmoon Huntress (Novel)
- ↑ The Dragon Prince Wondercon 2019 Interview with the Creators! - 3:28.
- ↑ 13.0 13.1 Book One, Chapter 3:"Moonrise"
- ↑ The Dragon Prince short story - Inheritance
- ↑ Book One, Chapter 2:"What is Done"
- ↑ 16.0 16.1 Book One, Chapter 6:"Through the Ice"
- ↑ Book Three, Chapter 1:"Sol Regem"
- ↑ Book Two, Chapter 6:"Heart of a Titan"
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 The Art of The Dragon Prince
- ↑ Season 3 Key Art - Ibis
- ↑ 21.0 21.1 21.2 Book Three, Chapter 7:"Hearts of Cinder"
- ↑ 22.0 22.1 22.2 Tales of Xadia - Lost Oasis
- ↑ 23.0 23.1 23.2 23.3 Book Three, Chapter 9:"The Final Battle"
- ↑ 24.0 24.1 Book Two: Sky (Novel)
- ↑ Book Two, Chapter 9:"Breathe"
- ↑ Book Two, Chapter 5:"Breaking the Seal"
- ↑ Book Two, Chapter 8:"The Book of Destiny"
- ↑ Book Two, Chapter 7:"Fire and Fury"
- ↑ 29.0 29.1 Book Three, Chapter 6:"Thunderfall"
- ↑ The Dragon Prince: Battlecharged
- ↑ Animationscoop - Interview with the creators
- ↑ Book One: Moon (Novel)
- ↑ Book One, Chapter 8:"Cursed Caldera"