Claudia Callum Magic

Callum wielding a Primal Stone and Claudia summoning dark magic

Magic is the mystical force that exists within the world of The Dragon Prince. It exists everywhere in the lands of Xadia. All magical creatures in Xadia are born connected to one of the six Primal Sources of magic, and as such, have certain powers and abilities based on their respective Primal Source.

Humans are not born with the ability to cast magic, but some can cast spells and control a Primal Source by using a magical artifact such as a Primal Stone.[1] Other humans, rather than directly harnessing the Primal Sources, choose to rely on the magical energy contained within magical creatures, extracting it for dark magic.


Mages are individuals who can harness and command the force of magic. The Primal Source that mages draw from determines the spells they can cast. Experienced elven mages can cast spells without the need for a magical artifact such as a Primal Stone, though not all elves reach this level of skill and have to spend years cultivating a deep connection with their Arcanum, as well as honing their magic,[2] which includes practicing proper casting of runes and draconic incantations. This knowledge permits them not only to cast spells, but to channel Primal Energy in order to perform magical feats, such as illusions, super-strength, or flight.

Mages inside Xadia do not differentiate between different titles such as "wizards" and "sorcerers". Instead, "mages" is used as a general term.[3]

Humans are generally born without a primal connection and are reduced to using magical artifacts, such as Primal Stones, to summon elemental magic. Despite this, several human dark mages exist inside the five Human Kingdoms.[4]

Rather than directly drawing upon the Primal Sources, Dark Mages choose to absorb the essence from magical creatures and use it to cast dark magic. To make up for their lack of a primal connection, some dark mages are known to study magic through books and tomes, spending time in the library learning spells or gathering materials and components needed to perform magic.

Mages can have varying degrees of power, but the most powerful mages are called Archmages. A notable Archmage is Aaravos, a Startouch Elf, due to his ability to perform magic of all six Primal Sources, as well as dark magic. It is currently unclear how he acquired these powers or if other Archmages exist.

Notable Mages

Primal Sources

The Primal Sources are enormous, powerful entities of the natural world: the Sun, the Moon, the Stars, the Earth, the Sky, and the Ocean. All magic in the world comes from and draws upon the six Primal Sources. A mage can draw upon these sources to cast different spells; for example, drawing from the magic of the Sky Primal allows a mage to cast wind and thunderstorm spells. All the magical creatures of Xadia possess a naturally strong connection to one of the Primal Sources, and as such, have magic powers and abilities that reflect that source.[5] Each magical creature in Xadia possesses a connection with their source, called an Arcanum. This is described by Lujanne as "the secret of the Primal, or its meaning."

The Sun

Sun magic draws from the heat and energy of the Sun. Sun magic has a dual nature: it can conjure spells of light, growth, nurturing, and transformation — or it can call upon fire, heat, and destruction. This source is at its strongest when the sun is at its highest. Sun-connected creatures, like Sunfire Elves, are often intense and charismatic and make natural leaders. The Sun is associated with energy, teaching, truth, fury, warmth, honesty, intensity, charisma, leadership, optimism, revealing, guiding light.[6]

The Moon

Moon magic draws on the spirit and energy of the Moon, creating illusions, concealment spells, and connections with spirits. This source is at its strongest during a full moon, and its Arcanum is understanding the true nature of the relationship between appearances and reality.[6] The Moon is cyclical in its strength, relating directly to lunar phases. Moon Primal creatures, like Moonshadow Elves, can be private and secretive, and are keenly aware of the power of appearances. The Moon is associated with illusion, manipulation, love, death, charm, reflection, private, appearances, deep, duality, and secrets.[6]

The Stars

Star magic is little understood. It draws on the vast and timeless power of the cosmos, and involves divination, cosmic vision, and seeing into the “beyond”. It is sometimes called "Celestial or Cosmic Magic".[6] According to Rayla, Star magic might be the most powerful magic. Star mages are extremely rare--only one Star mage may be born in generations. Creatures connected to the Stars are extremely uncommon and rarely seen. It's unknown when this source is at it's strongest and the only elf seen so far with this power is the Startouch Archmage Aaravos. The Stars are associated with vision, truth, intelligence, otherworldly, reality-altering, timeless, mysterious, destiny, and wishes.[6]

The Earth

Earth magic draws on the power and energy within the land itself. Earth magic comes from two major domains: the stone, minerals, crystals, and gems of the land, and the flora and fauna of the living world. This source is at its strongest deep underground. Creatures connected to the Earth, like Earthblood Elves, are patient, sometimes stubborn, and care deeply about the history and balance of the natural world. The Earth is associated with strength, patience, endurance, healing, stubbornness, growth, deep history, and balance.[6]

The Sky

Sky magic draws on the vast sky, the energy and movement of the winds, and the power of thunderstorms. It is sometimes called "Weather Magic," though it is more than this, as it includes magic that helps one breathe in high altitudes as well as flight.[6] This source is at its strongest during a storm, and its Arcanum is understanding that the sky is everywhere and that you are within it and part of it, taking it into you with your breathing. Creatures connected to the Sky Primal, like Skywing Elves, are typically quick and clever and prize the freedom to make their own choices in life. The Sky is associated with lightness, quickness, agility, cleverness, vision, potential, freedom, and perspective.[6]

The Ocean

Ocean magic draws on the depth of the oceans and tides, and its power connects through rivers and lakes that flow back to it. This source is at its strongest at high tide. Ocean mages can reflect the nature of their home: a swamp mage and a river mage would look different, though they both connect to the same Primal Source. Ocean-connected creatures, like Tidebound Elves, often forge strong connections to others, and can have hidden depths. The Ocean is associated with flexibility, transformation, flow, surface-level vs depth, navigation, and awareness.[6]

Dark Magic

Dark magic
Dark magic does not directly connect to the Primal Sources. Instead, it draws upon the energy within magical creatures themselves to fuel spells. Dark magic spells also use some of the essences of the mage who casts them, taking a physical toll on the mage. Dark magic spells are normally cast through incantations in which the mage speaks backward. When a mage uses dark magic, some of the magic that courses through them is retained within their body. This allows them to cast some dark magic spells without the need for incantations. Dark magic skills cannot be inherited, but they can be taught to others. However, this can be dangerous if not taught correctly. Inexperience with dark magic could cause great damage to the body, draining the user's energy and giving them terrifying hallucinations and nightmares.

Invented by a human mage named Ziard, the ease and potency of dark magic caused humans to hunt and poach magical creatures to harvest their magic energy. Horrified by the practice, the elves and the dragons divided the continent and drove all humans west out of Xadia.[5] Dark magic is not wholly accepted by other humans either. Individuals, like King Harrow and Soren, had, for the most part, tolerated Viren's extensive use of practicing it, as well as Claudia's, but to a lesser extent.

Since remnants of dark magic stay within individuals who used it, there's a possibility for it to be extracted out from them. And yet, according to Janai, depending on how much or long a mage uses the dark arts and goes through the purification process, there will be a high chance the person won't be able to survive the extraction.[7] If a person uses dark magic frequently, it leaves traces inside of the user and they eventually can cast small useful spells and cantrips, such as lighting candles with their fingertips or do a palm flashlight.[8] Dark magic does however not affect a person it has been cast on, unless a hostile spell was cast.[3]

Due to its unique nature, dark magic can also be used to assimilate existing forms of primal magic.[7][9]

Dark magic was used by humans to slay the Dragon King Avizandum, known to them as "Thunder."[10]

Dark magic was considered a cheap, fast, and easy way of doing magic and always required an act of destruction and consumption to accomplish.[11]

Whether a caster is affected by corruption by default, or if moral reasoning factors into its development, is unknown. However, Ziard showed no visible signs of corruption while using dark magic for a noble cause.

Dark magic had many uses. At its most extreme, it was even capable of resurrecting someone who had died.[9]

It is currently unknown what happens when an elf other than Aaravos uses dark magic or if they are even able to.


Casting Spells

Main Article: Spells

The act of casting a spell is done by harnessing the energy of a Primal Source or a magical creature and then directing that energy toward accomplishing a particular goal, often through the use of runes or incantations. Primal spells are typically cast through Ancient Draconic incantations and runes, whereas dark magic spells are often cast through incantations, in which the mage speaks backward. Rayla has elaborated on the process of casting Primal spells, explaining that to cast Primal spells, a caster would require a storm or at least a strong breeze if they are not in the possession of a Primal Stone.[citation needed] A mage must harness a certain amount of Primal energy to cast a spell. Runes must be drawn by hand precisely, and the magic itself is sometimes tied to the physical ability of the user, just like "Aspiro" requires the mage to blow air from their lungs, and "Manus. Pluma. Volantus." require a mage to use their arms to fly.

If a mage is attacked before completing a spell, it will be canceled out.[12]

Like in the case of Aaravos, Archmages have a high-level mastery of magic and are therefore capable of casting spells without an audible incantation.

Known Spells

See: Spells

Magical Artifacts

Main Article: Magical Artifacts

Magical artifacts are often used to harness certain magical properties or abilities and conduct or control various sources of magic or cast spells. Artifacts are mysterious and strange, and not much is known about them. Magical artifacts are diverse in shapes and sizes.


A nexus is a location where a Primal Source is at its strongest. Each Primal Source has a nexus; the Moon Nexus for the Moon, the Sunforge for the Sun, and the Storm Spire for the Sky. The nexus for the Earth, Ocean, and Stars are currently unrevealed.



Community content is available under CC-BY-SA unless otherwise noted.